Sci-fi – Surrealism Today https://surrealismtoday.com Contemporary surreal, visionary and pop surreal art Sat, 13 Jul 2024 16:15:39 +0000 en-US hourly 1 https://media.surrealismtoday.com/wp-content/uploads/2016/10/12202037/cropped-surrealism-today-favicon-556e0c04v1_site_icon-256x256-32x32.png Sci-fi – Surrealism Today https://surrealismtoday.com 32 32 218978170 Retrospective of the Legendary Wayne Barlowe + New Interview https://surrealismtoday.com/wayne-barlowe-retrospective-exhibition/ https://surrealismtoday.com/wayne-barlowe-retrospective-exhibition/#respond Mon, 07 Nov 2022 14:13:00 +0000 https://surrealismtoday.com/?p=19140 In collaboration with ArtPage Publishing, Gallery Nucleus presents a retrospective exhibition of select paintings and drawings by world-renowned science fiction and fantasy artist/author Wayne Barlowe.

We’ve previously covered some of Barlowe’s visionary concept art here, and we are pleased to share the news of this retrospective and an exclusive interview.

November 19, 2022 – December 3, 2022
Opening Reception / Nov 19, 5:00 PM – 8:00 PM

OPENING RECEPTION AT GALLERY NUCLEUS

  • Nov 19, 5pm – 8pm
  • Free admission / No RSVP needed
  • Exclusive prints to be released

EXHIBITION FEATURES

  • On display Nov 19 – Dec 3 (closed Mondays)
  • Free admission / No RSVP needed
  • Various reproductions from some of Wayne’s notable book projects and film work will be on display
  • A curated selection of original drawings and paintings will be on display and available for purchase

ABOUT WAYNE BARLOWE

Wayne Barlowe is an American science fiction and fantasy writer, painter, and concept artist. Barlowe’s work focuses on esoteric landscapes and creatures, such as citizens of hell and alien worlds. He has painted over 300 book and magazine covers and illustrations for many major book publishers, as well as Life magazine, Time magazine, and Newsweek. His 1979 book Barlowe’s Guide to Extraterrestrials was nominated in 1980 for the Hugo Award for Best Related Non-Fiction Book, the first year that award category was awarded. It also won the 1980 Locus Award for Best Art or Illustrated Book. His 1991 speculative evolution book Expedition was nominated for the 1991 Chesley Award for Artistic Achievement.

Thorntongues

Barlowe has worked as a concept artist for movies such as Galaxy Quest (1999), Avatar (2009), and Harry Potter 3 and 4, among others. He is known to have worked closely with Guillermo Del Toro, serving as a creature designer for the Hellboy film series and Pacific Rim (2013). His work on Hellboy (2004) awarding him a nomination for the 2005 Chesley Award for Product Illustration. Barlowe was the Initial Creature Designer for Avatar (2009) and worked on The Lord of the Rings: The Rings of Power (2022) Barlowe was the creator and executive producer of Alien Planet, a documentary adaptation of Expedition produced by Discovery Channel in 2005. He has written two fantasy novels: God’s Demon (Tor Books, 2007) and its sequel The Heart of Hell (2019).

See more art and info here: waynebarlowe.com

Wayne Barlowe Interview

SurrealismToday: What work are you most proud of? And why?
Wayne Barlowe: I suppose the best answer to that question would be my Hell series. While I started out primarily as a science fiction artist specializing to some degree in alien life forms, my work in Hell has challenged me in ways I could have never envisioned. EXPEDITION was my first foray into writing. It was foundational for me but was heavily augmented with a lot of artwork. With Hell, I took it up to the next level, writing actual novels that did not depend on artwork. Sure, the artwork was created before the books and established much of what I’d write, but the narratives are where I think I’ve challenged myself the most. And they are probably what I’m most proud of. It was world-building on an epic scale. The entire world of the fallen demons had to be created. And, it was a world that pre-existed before their Fall. That meant that an entire ecosystem had to be considered and represented both in words and art. Tying all of this together with consistency was and still is a great challenge. 

Hell’s First Born

ST: What are you most inspired by today?
Wayne Barlowe: I’m steeped in the past. I am still mesmerized by late nineteenth century and its fin de siecle art. Orientalist and Symbolist painters, in particular. The Orientalists brought rendering skills to an almost unattainable apex. I’m not sure anyone can do what they did with paintbrushes anymore. At least not with the same authenticity. And, from a different perspective, the Symbolist movement, with its enigmatic imagery and beautifully subtle palettes also provides me with serious inspiration. To be honest, nothing being produced today pushes buttons in me as do those two schools of art. I can still look at a Ludwig Deutsch piece or a Khnopff or Hiremy-Hirschl with as much joy as I did when I first discovered them.

Mount Grigori and the Monastery of Azazel

ST: What is one thing they tried to teach you in school that you knew immediately was wrong?
Barlowe: I had a pretty unfortunate college experience. Cooper Union in the late ‘70’s was not a safe harbor for wanna-be illustrators. To be fair, it was my own fault – I should have applied to a few more professionally oriented schools. For example, I had two drawing instructors. One asked his students to immediately draw like Matisse and the other asked her students to draw like her. Neither of these choices seemed right to me from the start, and I expressed my feelings to one of the instructors. I don’t think he was too pleased with my voiced rebellion. Add to that, no teaching of the fundamentals like composition and color theory, and I knew I was not getting what I wanted out of my education. Shortly thereafter I decided to leave. I briefly toyed with transferring to another, more conducive school. But I was getting work and saw no point in continuing in school.

Pacific Rim – Knifehead (2011)

ST: What is the best piece of advice you have ever received?
WB: Draw every day. This, from my first instructor, Gustav Rehberger, at the Art Students League in NYC. Never better advice.

ST: What is your dream project?
WB: I’ve written a couple of screenplays that I’m extremely invested in. One is quite close to becoming a reality. This one is a traditional SF film. The other, also SF, is non-traditional. To see either or both come to fruition would be the fulfillment of my personal dreams.

ST: What is currently on your playlist? Do you listen to music when working?
Wayne Barlowe: I do listen to music when I paint and write. I grew up listening to nothing but classical music so I have a lot of that on my computer. Painting allows me to listen to wilder stuff. Nine Inch Nails is my favorite group so a ton of that goes down. I’m also a big soundtrack listener – I’ve probably got a couple of hundred on my flashdrive. Hans Zimmer – the man is brilliant. Almost anything by him is inspiring. When I write I need more atmospheric, somewhat quieter music. Lustmord, Jeff Greinke, A Winged Victory For The Sullen, Max Richter. I like a real variety of genres. If I hear it and like it, I don’t care where it’s from. Anyway, currently, it’s AWVFTS’s INVISIBLE CITIES, Zimmer’s various DUNE OSTs which are brilliant, Max Richter’s TABOO OST. Oh, and some BOARDS OF CANADA.

Arborite

ST: If you could visit any artist’s studio, whose would you visit and why?
WB: Apart from going back in time and visiting my parent’s studio, you mean? I’m guessing you mean living. I don’t have a good answer for this one. I worked, briefly, alongside John Howe and Alan Lee in NZ. Both really good people and wonderful artists. Might be really fun to see their studios.

ST: What ideas are you currently pondering or questioning?
WB: I’ve got a few back-burner projects that I’m tinkering with. I’m not very interested in depicting Heaven – the Above as I named it in GOD’S DEMON – but I recently did a painting of an angel that opened a few interesting design doors. That said, I just don’t envision Heaven as being anywhere as interesting as the world I created in Hell.
I’ve also, relatively recently, created a new alien world in the same vein as Darwin IV from EXPEDITION. This new world, Gessner II, is inhabited solely by evolved plants some of which are intelligent. Creating creatures within this parameter is intriguing so I may pursue that one. Kind of an EXPEDITION II project.
As for questioning – nothing more or less than my place in the Universe.

Parasite

ST: You’ve said previously: “Make sure you know how to draw because to me drawing is the beginning of everything all techniques spring from that.” What would be your advice for young artists inspired by narrative and figurative work who might be in educational environments pushing other types of work?
Wayne Barlowe: I’ve done a number of guest lectures in various schools. I always encourage students to create a back-burner project – something personal that they’re passionate enough about to keep working on in off hours. Maybe write a few lines that can become a catalyst for some narrative project that can be illustrated. Storytelling and world-building are the two elements that can grow a project into something of value later on. When I was in college, I invented an alien character named Thype. He was meant to be an itinerant, ronin-like god-killer on a journey of self-discovery. I did a series of drawings and paintings of him and his world that to this day, many decades later, still pique my interest. High fantasy in another world. I actually think Thype would be a great video game. I haven’t done anything with him in years, but I don’t rule out eventually figuring him out. Or doing the occasional painting related to him. But it’s that kind of project that can blossom into something unpredictable. And, that kind of project is what I wish for students.

Thype Revisited (2009)

ST: In a previous interview when asked about advice for would-be writers you suggested more originality was needed in the field: “I would say, please, please, be original. Enough with the Tolkien fantasies, enough with the Alien rip-offs, enough with the well-worn tropes of things that we have seen done a million times. And I would say this to screenwriters and game writers as well. We are sinking under the collective weight of commercially conservative ideas that lack any originality or creativity. Think outside the box with the price tag on it.
What parts of your creative process do you attribute to helping you create original work throughout your career? Do you have any specific techniques to spice things up if you find yourself leaning too much on a formula? (Some artists have been big fans of introducing randomness in their work.) What have you done to get out of past creative ruts?

a person sitting in front of a building
Book Cover for Bloodchild

Barlowe: I hate the notion that anything I might do falls onto a well-trodden path. As a kid I used to dislike it when someone would ask me if I copied something or traced it. It rubbed me wrong. I try very hard not to fall into a formulaic, self-derivative approach to my work. Therein lies stagnation. Even though I have a few worlds that I populate with artwork, I try to not repeat myself either with subject matter or approach. It’s my way of trying to keep the imagery fresh and keep a viewer engaged. This is one reason I’m not entirely sure I fit comfortably into the gallery world. I have friends who are there and I get the impression that what they are doing is creating “the same but different” artwork because clients and potential customers want that. I wouldn’t enjoy cranking out the same image with subtle variations simply to keep product flowing. Maybe a bit short-sighted on my part but I know myself well enough to know what would very quickly become boring.

ST: What informs your work that most fans might find surprising?
Barlowe: I’m not sure this would really surprise anyone, but I’m a huge ancient history buff. And I love paleontology. Both of these elements find their way into my work in, sometimes, less than obvious ways.

SurrealismToday: I understand that Del Toro does a lot of the creature concept by hand, based on dreams that he has had. How does the concept work you do translate into the design process? Does it flow from wireframe to 3D model, etc?
Wayne Barlowe: I am a very pragmatic person, despite working in imaginative realism. So, when I don the hat of a concept artist I become slavishly interested in fulfilling a director’s vision. I’m particularly interested in hitting the marks with whatever language a director uses in describing what he/she/they want. This comes from my background as an illustrator. Whenever I was handed a manuscript I would always read it thoroughly and take notes. I didn’t want to be caught doing a cover that was in any way inaccurate.
So, the same applies to concept art. I see myself as a kind of pathfinder when it comes to designing creatures or characters. I don’t go into the process expecting whatever I’ve done to be entirely literally brought to the screen. If that happens – if something I’ve designed makes it through the many hands it passes through on its way to the screen, and it makes it without too many changes then, of course, I’m thrilled. But I don’t have that expectation. What I do is a careful drawing based on careful thinking. This then goes on to 3D artists with the input of a director or art director. Film work is always a team effort. You cannot lose sight of this, or else you won’t be happy working in that milieu.

Elytracephalid, Newsweek editorial illustration

ST: What is one thing you believe that most people do not?
Barlowe: I’m only just becoming aware of the block universe theory – that, in a few words, the past, present, and future all exist simultaneously. I’ve always believed this in my gut but never knew until recently that it was an actual theory. I’m guessing this isn’t a widely held belief.

ST: What have you been most happily surprised by in your career?
Barlowe: I’d have to say the reception I got from readers regarding my entry in authorship. EXPEDITION was my first foray into writing but because that book was so heavily dependent on artwork the challenges were not the same as those found in writing a novel. While I had a backlog of artwork to support GOD’S DEMON, none of those images were going to be published within the book. WHich meant, of course, that I had to describe everything that I’d either painted or drawn. As well as so much more. I like descriptive writing so this wasn’t a chore for me. But the fact that so many readers found the world so convincingly described was a thrill for me. Hell isn’t a pleasant place but, because I spent a lot of time describing it, I sense that a lot of readers would like to return. Which has encouraged me to attempt to finish up what I started with a third and final book – LUCIFER’S SOUL.

ST: What was a difficult art or career challenge that you faced and how did you overcome it?
Barlowe: Transitioning from pure illustrator to author – a title I still have trouble articulating. To me authors spend their entire lives learning and implementing their craft. I didn’t go to workshops or school to learn to write. So taking that leap so many years ago was scary and ambitious. I had had a bellyful of the paperback cover world and really needed to find another way to express myself. So, one day I conceived of EXPEDITION in an effort to pull myself away from that other world. I did a single painting and a two-page outline of what I thought a naturalist’s experiences on an alien world might be like. I walked into the publisher’s office, pitched it, and sold it. By today’s standards – a miracle. It was a leap of faith. Putting aside rent-paying work to complete what would take me close to two years to finish. A lot of uncertainty and hard work followed. But it was just the right decision at the right time. No regrets!

SARGATANAS

ST: Any words of advice for young artists and illustrators?
Barlowe: Well, I’m going to repeat myself a bit here. Be original in every way you can. If your work resembles someone else’s, retool it to be yours. Your own style will evolve over time so co-opting someone else’s doesn’t do you credit. Work to your strong points but expand them. Be influenced by your art heroes but don’t copy them verbatim. Perfect your craft by being relentlessly self-critical. The eraser and the undo button are your friends.
And, secondarily, find a passion project that excites you. Add to it with art and words. Make it your pet, back-burner project that one day might blossom into something bigger. Build on each piece with consistency and a bit of what came before. Every Hell piece I’ve ever done has the seed of the next piece in it. And every painting or drawing I did informed my writing. One hand inevitably washed the other. For me, a painting or drawing could act as a catalyst for my writing and vice versa.
With all of that in mind, go forth, be passionate and Create!

ST: What imaginary place would you most love to visit?
Barlowe: Maybe E. R. Eddison’s Mercury. THE WORM OUROBOROS is my favorite high fantasy novel. I’d love to see that world. 

SurrealismToday: What are you most looking forward to now?
Wayne Barlowe: Finishing my third novel, LUCIFER’S SOUL. It’s taking forever and is very heavy lifting. It’s more ambitious in its scope than the previous two novels. And I cannot wait to get it all out on paper!

Other Resources:
WayneBarlowe.com
Books on Amazon
Instagram.com/waynebarlowe_thedarkness
Our previous coverage of Wayne Barlowe

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Franc Kaiser’s Industrial Ecosystems https://surrealismtoday.com/franc-kaisers-industrial-ecosystems/ https://surrealismtoday.com/franc-kaisers-industrial-ecosystems/#respond Mon, 21 Jun 2021 10:33:00 +0000 https://surrealismtoday.com/?p=16325 Franc Kaiser is a self-taught Swiss painter residing in Shanghai, China. Franc paints with acrylics on cardboard substrates. Each painting starts with an idea and sketch, and the composition is then penciled on a cardboard. The paintings progress in several stages, from a build-up of basic values with acrylic paint to detailed layers, which can take days or weeks. The finished paintings are signed and varnished.

Franc often paints ugly cats, in a realistic depiction, with 10% surreal elements thrown in the mix. He is inspired by the feel of 1970s sci-fi illustrations. He feels that the paintings are a necessity for him – visual motives, ideas, and messages pop up manifold throughout the day, and he needs to paint them to cleanse his mind. He tends to explore the ruthlessness of biology whilst avoiding any romanticizing of nature. Although he is a foreigner living in China, Asian or Chinese design elements are rarely found in his work – the subjects express just that “fish out of water” allegory. His daily feeling and experience of living in a different, alien culture and context reflects in both fascination and fear, opportunity and shortcomings, and brood behind the surface of his paintings. Franc’s first international exhibitions were at the Corey Helford Gallery, Los Angeles, at group shows in 2020 and 2021. Currently he is preparing for a mini-solo show with the same gallery, opening in August 2021.

If we cannot be free, we can at least be cheap.

All paintings are acrylics on cardboard, 2020 and 2021

Franc Kaiser

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Surrealist Vincent Fink’s “Atlas Metamorphosis” Visionary Journey into 4 Mind-Bending Epochs https://surrealismtoday.com/vincent-fink-atlas-metamorphosis/ https://surrealismtoday.com/vincent-fink-atlas-metamorphosis/#respond Mon, 21 Sep 2020 16:00:00 +0000 https://surrealismtoday.com/?p=15260 Editor’s Note: Vincent Fink’s limited edition prints are now available for purchase in the Surrealism Today online store. This is part 2 in a 3 part series. We have previously covered Vincent Fink’s Iterations project.

Atlas Metamorphosis

Vincent Fink’s work is surrealism in it’s purest form. His dark images with warped perspectives invite the viewer into a world that came from a lucid dream in which he observed the completed work. Pushing himself to recreate something that was beyond his imagination and skill in his waking life, Vincent has used this inspiration to develop the Metamorphosis Project, a concept that continues to spawn the hidden messages of his dreams.

Printed in January 2012 issue of The Houston Press.

Stage 1: Emperor Egg

Atlas Metamorphosis Stage 1 of 4: Emperor Egg

This stage is set in a Mesoamerican style 5-point perspective image to give it a spherical warp. Much like a cosmic egg coming down from the heavens to enlighten mankind.

Stage 2: Praise Lord Worm

Atlas Metamorphosis Stage 2 of 4: Praise Lord Worm

Thus, he created a whole supporting concept as an explanation of Lord Worm and where he’s going. It is also being rendered into a progressive rock/metal album, though release dates are unknown. It attempts to fuse his ever-growing music style and art as one cohesive mass that can be appreciated in parts or as a whole. The most haunting reality is this concept requires four parts and all of this is only one of them. This project will not be over for years to come and one can expect as the artist grows, so will the intensity of each piece.

http://www.vincentfink.com/stage-2-of-4-lord-worm/

Stage 3: Hail King Pupa

Atlas Metamorphosis Stage 3 of 4: Hail King Pupa

The Ancient Egyptian cocoon tomb is transported in a giant funeral barge to a pyramid for its resurrection as a Beetle. It is the third piece to the puzzle that started as a lucid dream in 2010.

This piece was selected as a Hunting Art Prize Finalist of 2014 as well as one of two pieces selected for Lawndale Art Center’s The Big Show of 2014. Preceding it was stage 2 of 4, also gaining the Hunting Art Prize Finalist status in 2012 which is the largest art prize in the Americas.

More about the beetle symbology:
It is clear that the symbolism of the scarab refers to transformation – the transformation of the soul from physical to non-physical, from ignorant of its nature to wise. Egyptians represented the concept of immortality and resurrection (resurrection of the soul, not the flesh) through the image of the scarab beetle, and therefore, they created seals, amulets and talismans, which served as tools to inform those who carried them about these concepts.

It is important to point out that the real “power” of the talismans and amulets was never the object itself, but rather, the knowledge it contained. A person who is imbued with the spirit of immortality and transformation does not fear death. Since fear is one of things that prevent people from achieving their ideals, those who do not fear are the ones who make history, so it is the knowledge that protects, the amulets and talismans are mere instruments through which the knowledge is revealed.” – Thias Campos

vincentfink.com/stage-3-of-4-king-pupa/

Stage 4: Arise God Beetle

Atlas Metamorphosis Stage 4 of 4: Arise God Beetle

Editor’s Note: Vincent Fink’s limited edition prints are now available for purchase in the Surrealism Today online store.

Vincent Fink Elsewhere on the Web

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Francesca Harvie https://surrealismtoday.com/francesca-harvie/ https://surrealismtoday.com/francesca-harvie/#respond Sat, 20 Jun 2020 19:59:46 +0000 https://surrealismtoday.com/?p=14939

Artist Statement

I like to illustrate uncomfortable, weird, and complex personified feelings. I try to make my viewer uncomfortable and introspective, yet interested. The goal is to put onto paper in illustration what I cannot in words, and reach out to others who may empathize. Also, color is rad and I like to go overboard – it’s like candy to the eyes.

Websites

Contact Francesca to inquire about commission availability.

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Albane Simon https://surrealismtoday.com/albane-simon/ https://surrealismtoday.com/albane-simon/#respond Fri, 25 Oct 2019 12:34:16 +0000 https://surrealismtoday.com/?p=14186 About Albane Simon

Imagine a world where linear time has lost all relevance. A place where past memories and future visions dance in a familiar present gone awry, this is where nightmares collide with lucid clarity. Touching on topics diverse as ecology, science, architecture, and spirituality.

instagram.com/albanesurrealcollagist/

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Chris Leib https://surrealismtoday.com/chris-leib/ https://surrealismtoday.com/chris-leib/#respond Mon, 12 Aug 2019 16:58:11 +0000 https://surrealismtoday.com/?p=13421

Artist Statement

Chris Leib examines our precarious path started long ago, through his cast of wise, tolerant bonobos and rambunctious astronaut children. While seemingly whimsical, the paintings are laden with hidden meaning and explore themes of heroism, Western folklore, and the schism of instinct and control. Weaving through the meticulous detail in these paintings, threads of symbols and narrative point to a collision trajectory of power, privacy and technology that threatens our delicate position in the evolutionary scheme.

Chris Leib is an American fine artist and graduate of anthropology, renowned for his iconography of bonobo chimps and astronauts and cosmonauts, often juxtaposed, with exquisite technique and scrupulous attention to detail. Transcending whimsy, his paintings are imbued with meaning and intellectual contemplation. Leib’s work explores themes of heroism, human endeavour and the sensitivity of human hopes and ambitions for possible realities of science-fact. His work challenges us to contemplate a collision of science fiction, reality and religion, this three-car pileup viewed from the vantage point of our evolutionary ancestors, who have quietly continued to evolve themselves.

Chris Leib was born in the San Francisco Bay Area and splits his time between Berlin and California. His father, an artist and teacher, encouraged him to draw from an early age. His love of science fiction and Star Trek was incubated in the 1970s in a dark basement while he watched black and white TV; his interest in primates began at the University of California Berkeley, where he studied anthropology. After college, while working as a furniture mover, he answered an ad seeking people who could sketch. Four months later, he was offered a job as an illustrator. He later studied at the Academy of Art in San Francisco, after which he apprenticed with the Italian portrait painter Roberto Lupetti. During this time he also began working as an illustrator for McGraw-Hill Publishing and exhibiting paintings.

Leib has exhibited his artwork across the United States as well as in Germany, France, Denmark and Australia. His art has been positively reviewed in Hi-Fructose magazine, Huffington Post, Kunst Magazin (Berlin), Supersonic Electronic, Village Voice, Beautiful Bizarre, and HEY! magazine. Leib has twice been an Artist in Residence at the De Young Museum in San Francisco and has received competitive grants from the George Sugarman Foundation and the San Francisco Arts Commission. His work can be found in important public and private collections in the United States and Europe.

chrisleib.com
Chris Leib Prints
facebook.com/ChrisLeibArt
instagram.com/chrisleibart

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Seamless https://surrealismtoday.com/seamless/ https://surrealismtoday.com/seamless/#respond Sun, 28 Apr 2019 13:19:56 +0000 https://surrealismtoday.com/?p=12121

Seamless is a Digital Composite Collage Artist

Artist: Seamless on Redbubble
Prints: Seamless on Society6

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Charles Burwell https://surrealismtoday.com/charles-burwell/ https://surrealismtoday.com/charles-burwell/#comments Mon, 21 Jan 2019 13:35:41 +0000 https://surrealismtoday.com/?p=11804

Artist Statement

   At a very young age when I had only a vague idea of the meaning, it was predicted that I was an artist. This was from observations by my elementary school teachers and encouragement from my Mother, who not only appreciated art but was also a talented painter. The title of artist tended to give me a kind of identity…a suggestion that I was gifted in a certain way. With only that assumption as my guide, I pursued drawing and painting without academic training.  My earliest attempts were produced by my sense of awe when pouring through books and art magazines. The works of a famous surrealist caught my eye at age twelve.  From that time forward I would say that I was basically self-taught. That is not necessarily a compliment. There are areas I will never be proficient in yet the simple love of creating art drove me to figure things out along the way.  It wasn’t until I was 31 that I availed myself of some formal art training but by then I had already spent many years working in commercial graphics, technical illustration, animation, photography, and film production. Those earliest accomplishments tutored my creativity but did little to satisfy my urge to paint large meaningful works. That would have to wait a while. A very fortunate aspect of my career in the earlier years was the wide variety of artistic areas I managed to find work in. In each decade from the seventies, I augmented commercial art with a few fine art paintings. Results were slow at first, I was yet to emerge from all the strict confines of commercial work to the freedom of just painting for imagination’s sake.

   I partnered in a three-man show in 1988 and hung a one-man show in 1990. After a serious painters block in the mid-nineties, I re-awoke determined to attend to a lifelong desire…that of large canvases with more serious intent. As the turn of the century approached, I couldn’t escape a distinct feeling that something big was going to happen. I began painting futuristic images inspired by the notion that entering the third millennium should be punctuated by some visionary artwork.

   I’ve always remembered the words of my favorite art teacher; ‘produce a sense of light direction’. I have only reached that lofty goal on occasion. In some of my recent works, I’ve attempted to capture beauty in the midst of calamity to produce a sense of wonderment and emotional response. And of course, there’s often a curiosity about symbols present and their interpretation. So after a significant time spent in seclusion, I offer a few pieces that came into being in the past 6-8 years.  These four canvases are connected;  Surrealistic Quadriptic.  There’s more from the past and hopefully from the future as well.

More: surrealprecog.com

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Waone (Interesni Kazki) Drawings https://surrealismtoday.com/waone-interesni-kazki-drawings/ https://surrealismtoday.com/waone-interesni-kazki-drawings/#respond Tue, 30 Oct 2018 04:15:05 +0000 https://surrealismtoday.com/?p=11441 Waone is an Artist / Muralist from Kyiv, Ukraine.

ARTIST STATEMENT

The main goal of my art is to find out who am I and explore the outside world.
Viewing through the lens of the creative process gives me the possibility
to shift the focus away from the vanity of common life and tap into stranger invisible world, the origin of the entire existence…

It was a long way started back in 1999 when I stepped on the streets with a spray can. During the next 18 years, I developed a fairy tale visual language, a visual storytelling with a transcendental ethereal form of contemporary muralism.

Inspired by the old master’s art I continue my evolution, I like to imitate the esthetic of antique book illustrations and old engravings in my murals, canvases, and drawings.

During the last 2 years, when street art became a mainstream, I decided to shift my focus on studio work, now contemporary and fine art scene looks more appropriate scene for my art.

waone.net
instagram.com/waone_interesnikazki/
waone.net/store/

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Frank Moth: the Wonderful and Nostalgic | Best Wall Art https://surrealismtoday.com/frank-moth/ https://surrealismtoday.com/frank-moth/#respond Sun, 11 Feb 2018 13:03:17 +0000 https://surrealismtoday.com/?p=10717

Background

Background

Frank Moth is an Artist duo based in Veria, Greece. They explore universal concepts of love, humility, truth, nostalgia and forgiveness in colorful, surreal floral portraits and futuristic retro compositions.

They create nostalgic postcards from the future using mostly the digital collage technique in a struggle for eternity through pixels.

You Will Find Me There - by Frank Moth

Frank Moth Deep Dive

Introduction: A Concise Overview of Frank Moth

Frank Moth is an artist duo based in Veria, Greece, known for their distinctive digital collages that blend vintage aesthetics with surreal and futuristic elements. Established in 2014, the duo consists of Eleftherios S. and Marianna M., who use the alias Frank Moth to explore universal themes such as love, nostalgia, and the human condition through their art. Their work is characterized by the use of vibrant color palettes and the juxtaposition of retro imagery with modern concepts, creating “nostalgic postcards from the future” that evoke a sense of timelessness and emotional depth. Frank Moth’s art has been featured in numerous publications, including Huffington Post, Buzzfeed, and MTV Greece, and has been showcased in galleries worldwide

Artist Statement

The compositions are mainly human-centered. The presence of the human element is obvious, yet perpetually incomplete. There’s always something missing, interrupted, or covered. The face, for example, is usually covered and many times it’s not even there, so as to not surrender its vulnerable introspection, insecurity, and psychic truth without a fight.

Forest Angel - by Frank Moth

Artistic Style and Techniques of Frank Moth

Creative Process

The duo behind Frank Moth begins each piece with an idea or concept, followed by sourcing and curating images from various vintage sources. Using digital manipulation techniques, they skillfully blend these elements into visually captivating compositions with cohesive color palettes. Through their creative process, they breathe new life into old imagery, transforming it into thought-provoking contemporary art.

Digital Collage Technique

Frank Moth is renowned for their unique approach to digital collage. Their technique involves sourcing vintage images from various databases, including library and museum archives, as well as old magazines from the 1960s and 1970s. These images are meticulously curated and then digitally manipulated to create cohesive, visually striking compositions. The use of digital tools allows them to blend elements seamlessly, creating a harmonious balance between the old and the new.

Color Palettes and Aesthetics

Frank Moth’s use of color is distinctive and immediately recognizable. Their palettes often feature retro hues that evoke a sense of nostalgia, yet they are applied in a way that feels fresh and contemporary. This combination of vintage colors with modern design elements creates a timeless aesthetic that appeals to a wide audience. The duo’s ability to create “nostalgic postcards from the future” is a testament to their skill in blending the past with the present.

Themes and Symbolism

Thematically, Frank Moth’s work explores universal concepts such as love, nostalgia, depersonalization, and the human condition. Their art frequently juxtaposes elements of the natural world, such as florals and space imagery, with human figures and urban settings. This juxtaposition creates a surreal, dreamlike quality that invites viewers to reflect on their own experiences and emotions.

Influences and Inspirations

Frank Moth draws inspiration from a wide range of sources, including pop culture, retro sci-fi book covers, and historical art movements. Their work pays homage to the bygone eras of the 20th century while incorporating modern themes and techniques. This blend of influences results in a unique style that is both nostalgic and forward-looking. The duo’s personal experiences and the cultural milieu of the decades they grew up in also play a significant role in shaping their artistic vision.

Nostalgia and Emotional Connection

A key aspect of Frank Moth’s work is its ability to evoke a sense of nostalgia. By using familiar yet distant imagery, their art connects with viewers on an emotional level, often conjuring memories or associations with the past. This emotional resonance is a crucial element of their appeal, as it allows audiences to engage with their work in a deeply personal way.

Depersonalization/Derealization

In many of Frank Moth’s works people are pictured gazing upon themselves and their own lives on Earth from some distant point in outer space. The perspective of all things always seems to be on a strange verge, between a dream and an urban daily life.

The smothering failure of man to define and refine happiness today within geographic, temporal, and material {technological and consumerist} bounds, is repeatedly alluded to through the use of old, manipulated paper ads from decades past, as well as old fashion magazines.

Follow Me - by Frank Moth

Revision/Revival/Rebirth/Insecurity

Many of the artworks feature a subtle expression of companionship or the silent, solitary, obsessive search for it {the people usually have their backs turned and there is a hint of movement in the scenery}, combined with the surreal size disproportion and the disturbed relation between man and his environment/surroundings.

Bright Cinnamon - by Frank Moth

Obsession/Music/Pixels/Architecture

This is an attempt to create harmony between people and their surroundings, however imaginary, by using the eternal elements of colors, numbers, simple geometric shapes, symmetry, and subtraction, as well as universal words and concepts like “love”, “together”, “forever”, “never”, “infinity”, “why”.

Be - By Frank Moth

Influences

Frank Moth’s distinctive style draws from a wide range of inspirations, including other collage artists, historical art movements, and personal experiences. Their nostalgic aesthetic often pays homage to the bygone eras of the 20th century, blending vintage elements with modern concepts. This juxtaposition of old and new reflects a deep appreciation for the past while acknowledging the ever-evolving nature of artistic expression.

Across the History - by Frank Moth

Nostalgia

In their collages, Frank Moth evokes a sense of nostalgia through the use of familiar yet distant imagery. This allows viewers to connect with their art on an emotional level, as it often conjures memories or associations with the past. By blending the old with the new, they create a timeless appeal that transcends generations, inviting audiences to reflect on their own personal histories and experiences.

Exhibition Highlights and Reception

Frank Moth’s work has been showcased in numerous galleries and exhibitions worldwide, garnering critical acclaim and recognition in the art community. Publications such as Huffington Post US, Buzzfeed, and MTV Greece have featured their captivating collages, further solidifying their reputation as innovative and thought-provoking artists.

Future Projects and Aspirations

As Frank Moth continues to evolve, the duo remains committed to exploring new themes, techniques, and collaborations in their work. They aspire to push the boundaries of digital collage art and engage with a wider audience through exhibitions, online platforms, and other creative outlets.

24916 - By Frank Moth

Purchasing and Collecting Frank Moth’s Art

Frank Moth’s captivating digital collages are readily accessible to art enthusiasts through many platforms, and our favorites are Society6 and Big Wall Decor.

Society6 offers a wide range of Frank Moth’s artwork on various products, from high-quality art prints to home decor items. This platform allows fans to integrate Frank Moth’s nostalgic futurism into their daily lives through affordable and diverse options.

Big Wall Decor specializes in oversized prints of Frank Moth’s work for those seeking larger, statement pieces, perfect for creating striking focal points in homes or offices. Both platforms ensure the authenticity of the prints, providing art lovers with genuine Frank Moth pieces.

While these sites focus primarily on reproductions, they occasionally offer limited edition runs, giving collectors opportunities to acquire more exclusive pieces. To stay informed about new releases, special editions, or promotional offers on these platforms, following Frank Moth’s social media channels and subscribing to their newsletter is highly recommended. This approach allows buyers to access Frank Moth’s art through reputable sources while tailoring their purchases to their specific preferences and spaces.

Frequently Asked Questions (FAQs)

Who are the artists behind Frank Moth?

Frank Moth is the pseudonym for a duo of artists who work together to create digital collages. Their real identities remain hidden, allowing their artwork to take center stage.

How did Frank Moth start?

Frank Moth was born in Athens in March 2014 as a collaborative project between the two artists. They began by experimenting with digital collage techniques and quickly developed their unique style.

What is the meaning behind the name “Frank Moth”?

The name Frank Moth is an alias for the two artists, chosen to represent their collaborative identity while keeping their personal identities concealed. The name itself doesn’t carry a specific meaning but serves as a memorable moniker for their artistic endeavors.

What themes and concepts are explored in Frank Moth’s artwork?

Frank Moth’s artwork often delves into themes of nostalgia, depersonalization, the human condition, and the relationship between people and their environment. They also explore concepts such as consumerism, technology, and the pursuit of happiness.

What is the creative process behind Frank Moth’s collages?

Frank Moth’s creative process involves sourcing and curating vintage images and then using digital manipulation techniques to blend these elements into cohesive compositions. They pay particular attention to color palettes and the integration of modern themes to create their signature style.

Where can I find Frank Moth’s artwork?

Frank Moth’s artwork can be found in various galleries and online platforms worldwide. You can also follow them on social media and visit their official website to stay updated on their latest projects and exhibitions.

Can I purchase prints of Frank Moth’s artwork?

Yes, Frank Moth offers open edition prints of their work here, as well at NFTs. Be sure to check availability, as some pieces may sell out quickly.

How do the artists behind Frank Moth collaborate on their projects?

The duo behind Frank Moth works closely together, combining their individual strengths and perspectives to create a cohesive artistic vision. They communicate regularly and share ideas, ensuring that their work remains innovative and thought-provoking.

Are Frank Moth’s collages created entirely digitally, or do they involve traditional collage techniques as well?

Frank Moth’s collages are primarily digital, using software to manipulate and blend sourced images. However, they often draw inspiration from traditional collage techniques, incorporating vintage elements and paying homage to the tactile nature of physical collage.

Has Frank Moth participated in any notable exhibitions or received any awards?

Frank Moth’s work has been showcased in numerous galleries and exhibitions worldwide, receiving critical acclaim from various publications, including Huffington Post US, Buzzfeed, and MTV Greece. Their growing reputation in the art world continues to attract attention and recognition.

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